Company of Heroes free trainer and cheats for PC. The 2.400 incremental French language patch for Company of Heroes. Patch 2.301 to 2.400 (Italian) . Patch 2.301 to 2.400 (Spanish). Company of Heroes +12 Trainerfree full download Home . Company of Heroes v1.70 to v1.71 German Patch Company of Heroes v1.70 to v1.71 English Patch Company of Heroes v1.60 +7 Trainer DEMOS REVIEWS. Company of Heroes: Tales of Valor CHEATS Company of Heroes: Tales of Valor v2.601 +10 TRAINER Company of Heroes: Tales of Valor v2.601 +1 TRAINER Company of Heroes. The ultimate source of patches & addons for Company of Heroes Top 10 01. Company of Heroes - Wikipedia, the free encyclopedia. Company of Heroes is a 2. Relic Entertainment and published by THQ for the Microsoft Windows and OS X operating systems. It was the first title to make use of the Games for Windows label. Company of Heroes is set during the Second World War and contains two playable factions. Players aim to capture strategic resource sectors located around the map, which they use to build base structures, produce new units, and defeat their enemies. In the single- player campaign the player commands two U. S. Depending on the mission, the player controls either Able Company of the 2. Infantry Division's 1. Infantry, or Fox Company of the 1. Airborne Division's 5. PIR. Company of Heroes received widespread acclaim, winning multiple awards for the best strategy game of the year. The success of the game led to a sequel, Company of Heroes 2, which was released in 2. As of January 2. 01. Company of Heroes series has sold more than 4 million copies worldwide. A free- to- play massively multiplayer online version of the game, Company of Heroes Online, was briefly released as open beta in South Korea in April 2. The more of these points a player controls, the more resources they acquire. This concept demands constant expansion of a player's territory. These points are connected like supply lines, and so, during the course of a battle a player can capture one point in the supply line, isolating the rest which had been connected to the base through it, therefore reducing the enemy's resource intake. Players collect three resources: manpower, munitions, and fuel. Manpower is necessary to produce all units. Munitions allows players to upgrade individual squads or vehicles and use special abilities. Fuel allows players to purchase tanks and other vehicles, build base buildings and acquire global upgrades. The player can decide, at a manpower cost, to place observation posts on his resource points in order to increase his production by 4. Resource points must also be connected as any unconnected captured points can not produce resources. Buildings. When enough soldiers are recovered by medics (4 for Germans and 6 for American), they are formed into a combat ready squad by the medic station at no expense of manpower; however, the player must have room for the returned soldiers. Infantry units can also occupy buildings and use them as cover or a garrison to protect against attack, but this limits their firing range because the infantry are a stationary, immobile target, rendering them vulnerable to sniper fire, grenade/satchel charge attacks as well as being easy to surround. Also, while garrisoned, infantry units can only shoot out of windows or holes blown into a building. Certain weapons are immensely effective against units holed up in a building; satchel charges or infantry- carried rocket launchers can demolish a building, tank fire can blast the building, and infantry or tanks armed with flamethrowers can set the building on fire and burn out the occupants, and finally artillery. However, there are advantages; infantry are well protected from small arms and most buildings are sturdy enough to stand up to limited tank fire before collapsing. Company of Heroes was one of the first World War II strategy games which introduced dynamic building destruction which took advantage of the physics engine used to make the game. For example, if a tank was concentrating its fire on one position of a building near the bottom, then the whole building (once its . Civilian buildings cannot be repaired or rebuilt. However, both the Allied and German forces can construct garrisonable buildings (the Allies can build a . Germans can construct bunkers). The Americans can build a barracks and weapons support center to deploy infantry (foot soldiers), a motor pool and tank depot for tanks, vehicles and anti- tank guns. The triage center can heal nearby units that have been wounded from enemy fire. A supply yard is also required to be built before building a motor pool or tank depot which enables upgrades to reduce costs of infantry and tanks. The Germans can build a variety of structures. The Wehrmacht quarters, Krieg barracks and Sturm armory lets players create infantry. The Wehrmacht Quarters and Krieg Barracks can build light vehicles and other infantry, while the Sturm Armory and the Panzer Command deploys German tanks at the player's disposal. The Germans can also build Kampfkraft Centre(s) in order to increase veterancy levels. Combat mechanics. Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by researching specific capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis. In addition to units which engage in direct (line- of- sight) combat, both powers can build mortar and artillery units, which engage enemies at standoff distance through indirect fire. Indirect fire is characterized by a long time of flight to target, and low accuracy, but possesses a wide area of effect. It is particularly effective against massed infantry and light vehicles, but less hazardous to armored vehicles. A perfectly coordinated artillery strike can turn the tide of a battle, while a poor one can inflict significant friendly- fire casualties. Most combat takes place through direct, line- of- sight engagements. For small arms fire from infantry units, weapon accuracy and range are factored into the damage calculation. Cover, which can be gained from map terrain, occupying a building, or an adjacent armored unit (such as an anti- tank gun), factors heavily into the calculation. Cover does not provide any protection against most types of indirect attacks (grenade, mortar, artillery), or specialized anti- personnel weapons (accurate sniper fire, flames.) Vehicles also receive cover, though through much more complicated mechanics, usually resulting in survivability bonuses - not unlike their infantry counterparts. In addition to range and accuracy, the direction of fire also has a major impact on the damage a vehicle takes, especially if weak spots are targeted, such as the rear armour of a tank. A head- on shot into the glacis of the tank will do much less damage than a shot to the side, or a direct shot into the rear of the hull. Although terrain cover does not offer the same protection for vehicles as it does for infantry, obscuring terrain increases the difficulty of scoring a target hit by reducing the target's exposed profile. Thus, combat outcome is as much a function of tactical deployment and battlefield terrain as it is of unit composition. Crew- served weapons can also be manned by friendly troops or captured by enemy troops once the weapon's crew is killed; this includes machine guns, mortars and anti- tank guns from both sides. It also applies to handheld weapons. Factions. Veterancy is earned through the act of combat; units gain veterancy as they kill more enemy units and buildings. American infantry units are slightly more numerous than their Wehrmacht counterparts, but are generally less effective in a straight fight, and rely on upgrades and abilities to gain the edge in a fight. American vehicles and tanks, while lacking in raw power, are generally faster and capable of various support tasks. The Sherman tank, for example, can clear mines using an obtainable mine flail. Company types: Infantry Company: Centered around defense and infantry support, this type of company allows players to train infantry and build defenses faster, employ heavy artillery, and call in reinforcements such as the elite US Army Rangers, or a randomized group of units with the . It is best for defensive players. Airborne Company: Centered on air support, this company type allows players to deploy paratroopers, call in recon planes, and enjoy the destructive capabilities of the P- 4. Thunderbolt fighter- bomber. It also allows for hit and run tactics and is generally recommended for players on the offensive. Armor Company: Centered on vehicles and armor support, this type of company is slow to gain strength, but boasts powerful abilities, such as improved vehicle production, vehicle field repairs, the Sherman Calliopes and the powerful M2. Pershingheavy tank. Represented by the German Wehrmacht, this faction employs a wider range of units than the Americans. Wehrmacht units are generally more expensive and powerful, but also more rigid and ill- equipped beyond their intended roles. For the Wehrmacht, veterancy is not earned, but . Wehrmacht infantry range from simple Volksgrenadier militia to elite Knight's Cross Holders. Their armor, likewise, also gives players the choice between Flak Panzers, the Panzer IV or the powerful Panther Tank. Their force is rounded out by a few more specialized tanks and powerful support units such as officers and Nebelwerfer rocket batteries. Doctrines: Defensive Doctrine: Centered on artillery and defense, this doctrine allows base structures to defend themselves against Infantry, offers bonuses for defending infantry, and allows players to call in rocket barrages and deploy the powerful Flak 8. Blitzkrieg Doctrine: Centered on speed and offensive operations, this doctrine allows players to speed up their military and economy, and allows players to deploy powerful assault units such as Stormtroopers and the Tiger I. Terror Doctrine: Centered on psychological warfare and destructive power, this unusual doctrine provides players with die- hard infantry and the ability to rout the enemy, be it with propaganda, devastating V1 rockets, or a single, powerful Tiger Ace (which has since been replaced in patches by the King Tiger tank). Multiplayer. Previous Relic games had used Game. Spy Arcade or World Opponent Network services.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2016
Categories |