New Jersey Farmland Preservation Program. This is a courtesy copy of the AMP text. It’s time to make your life easier. Our goal is to provide the ag producer with farm and ranch software that will make record keeping easy while maximizing profitability. EasyFarm saves you time, money. The Irrigation Association is the leading membership organization for irrigation companies and professionals. Together with our members, we are committed to promoting efficient irrigation and to long-term sustainability of. Farm Works Contact Hotels and Airports Directions Home. Log In Site Search : Now Available : Office . Farm Management Software for the Office. Software for field records, accounting, mapping, livestock records, and water. Should there be any discrepancies between this text and the official version, the official version will govern.(a) As used in this section, the following words and terms shall have the following meanings, unless the context clearly indicates otherwise. C- 1. 4 or a subregional agriculture retention board established pursuant to N. J. S. A. A farm management unit of no less than five acres producing agricultural or horticultural products worth $ 2,5. Farmland Assessment Act of 1. N. J. S. A. 5. 4: 4- 2. A farm management unit less than five acres, producing agricultural or horticultural products worth $ 5. Farmland Assessment Act of 1. N. J. S. A. The total area calculation shall include land devoted to the solar energy generation facilities; nonfarm roadways; roadway or utility easements accessing the solar generation facilities; any areas of the farm used for underground piping or wiring to transmit solar energy or heat where the piping or wiring is less than three feet from the surface; and any other buildings or site amenities deemed necessary for the production of solar energy on the farm. Property lines and physical dimensions of the commercial farm; 2. Location, configuration and size of the occupied area measured in square feet and acres; 3. Method of mounting, system height and generating capacity (in alternating current) of the solar energy generation facilities; 4. Farm Bill; Landscape Initiatives; Financial Assistance; Technical Assistance; Easements; Landscape Planning; Alphabetical Listing & Archive; Newsroom. Find local program and technical information on our NRCS state websites. Home » Blog » Solar Farm Grounds Management Vegetation Control. Solar Farm Grounds Management Vegetation Control. High Frequency Active Auroral Research Program Research Station; Established. University of Alaska Fairbanks: The High Frequency Active Auroral Research Program (HAARP). Everything you need for your virtual cockpit, Sapce Ship, or Farm Tractor, from the latest X-56 flight simulator systems,flight yokes to wheel and pedals sets for farm simulator. Saitek sim controllers bring you closer to reality.Computed distances for setbacks and screening where required; 5. Proposed new roadways and existing roadways to access the facilities; 6. Use of concrete, asphalt, gravel, geotextile fabrics and the nature and extent of any site disturbances within the occupied area; 7. A copy of the USDA, Natural Resources Conservation Service soil map that uses the most current Soil Survey. Geographic (SSURGO) database with a summary of the soil mapping units and designation of prime farmlands for the entire property; 8. A copy of the conservation plan that was approved by the soil conservation district, which is referenced in this section; 9. A copy of the farmland assessment form approved by the local tax assessor for the commercial farm; and. A copy of the analysis demonstrating that the solar energy generation system has been designed to comply with the sound standards in (j) below. The Right to Farm Act, N. J. S. A. The Farmland Assessment Act of 1. N. J. S. A. The Pinelands Protection Act, N. J. S. A. 1. 3: 1. A- 1 et seq., and the standards of P. L. 1. 11, and the Comprehensive Management Plan for the Pinelands Area adopted pursuant to P. L. 1. 11 for any lands located in the Pinelands Area; 4. The Coastal Area Facilities Review Act, N. J. S. A. 1. 3: 1. New Jersey Department of Environmental Protection Coastal Zone Management rules at N. J. A. C. The Highlands Water Protection and Planning Act, N. J. S. A. The Freshwater Wetlands Protection Act, N. J. S. A. 1. 3: 9. B- 1 et seq.; and. The State Uniform Construction Code, N. J. A. C. 5: 2. 3.(c) The interconnection of the solar energy generation facilities to the electrical transmission or distribution system is subject to any applicable requirements of the Federal or State government.(d) An owner or operator of a commercial farm who is seeking right- to- farm protection for the construction, installation, operation or maintenance of a solar energy generation facility shall provide a site plan to the board or committee upon request.(e) Solar energy generation facilities shall not be constructed or installed on prime farmlands to the maximum extent physically and financially practicable.(f) The mounting of solar photovoltaic panels, collectors or films constructed, installed and operated on the farm shall be done in the following manner: 1. To minimize adverse impacts on the productivity of the soil, the preferred installation shall be as follows: i. On buildings or facilities; ii. On the ground by a screw, piling or similar system that does not require a concrete footing or other permanent mounting; oriii. Where the occupied area does not exceed one acre on the ground using gravel within contained structures, concrete block or similar materials for the purpose of providing ballast for mounting the solar energy generation facilities; or. In the event that the method in (f)1 above, of mounting the solar photovoltaic panels, collectors or films, are not practicable, then written justification shall be provided by a licensed professional engineer responsible for designing the installation of the solar photovoltaic panels, collectors or films that a permanent ground mounting is necessary to conform with Federal or State laws, rules or regulations and that the permanent mounting requires footings, concrete or other permanent methods.(g) Ground- mounted solar energy generation facilities shall be constructed in compliance with the following system height, setback and screening standards: 1. Mounting. System Height. Size of Occupied Area. Minimum Setback To an Adjacent Residence Existing at the Time of System Installation and Not Located on the Commercial Farm. Mimimum Seback To Property Line or Public Roadway Right of Way. Required Screening. Ground. Up to two feet. Up to one acre. 20. Not Required Ground. Greater than two feet up to 1. Up to one acre. 30. Not Required. Ground. Up to 1. 0 feet. Greater than one acre up to 1. Required. 40. 0 feet. Not Required. Ground. Greater than 1. 0 feet up to 2. Up to 1. 0 acres. Required. 50. 0 feet. Not Required. 2. Solar energy generation facilities shall not exceed a maximum system height of 2. Solar energy generation facilities shall be located in a manner that minimizes views of the facilities from public roadways and existing residences not located on the commercial farm, by utilizing existing visual barriers including, but not limited to, buildings, trees, hedgerows and pre- existing natural topography to the maximum extent possible. In the event that existing visual barriers do not fully obstruct the view of the solar energy generation facilities, the installation of vegetative screens is required in certain circumstances as identified in paragraph (g)1 above. The installation of required vegetative screens shall comply with the aesthetic standards of the conservation plan approved by the soil conservation district and implemented by the owner pursuant to N. J. S. A. 5. 4: 4- 2. The conservation plan approved by the soil conservation districtmust address the soil and water resource concerns outlined in the National and State Resources Concerns and Quality Criteria (Section III) and Practice Standards (Section IV) of the Natural Resources Conservation Service NJ- Field Office Technical Guide (NJ- FOTG). The conservation plan filed must include a completed and NRCS- approved CPA- 5. Environmental Evaluation Worksheet. The aesthetic standards of the conservation plan shall address the following: (1) The use of existing visual barriers, where practicable; (2) The need for and location of vegetative screens, including the identification of appropriate species and varieties of vegetation, to ensure that there is adequate visual screening throughout the year; and(3) The appropriate height or caliper of the vegetation to be planted to ensure that there is a 7. The solar energy generation facilities shall be constructed to avoid solar reflection on adjoining properties and public roadways.(i) The treatment of the land for purposes of constructing, installing, operating or maintaining the solar energy generation facilities within the occupied area shall be in accordance with the following standards: 1. The use of existing roadways to provide access to the solar energy generation facilities shall be maximized to avoid the construction of new onsite roadways to the extent practicable. New roadways within the occupied area shall be designed as grassed roadways to minimize the extent of soil disturbance, water runoff and soil compaction. The use of geotextile fabrics and gravel placed on the surface of the existing soil for the construction of temporary roadways during the construction of the solar energy generation facilities is permitted provided that the geotextile fabrics and gravel are removed once the solar energy generation facilities are in operation; 2. The use of geotextile fabrics covered by a layer of gravel is permitted as a base for the installation of solar energy generation facilities provided that the system height is no greater than two feet and the occupied area does not exceed one acre; 3. The use of concrete or asphalt is prohibited within the occupied area, except as follows: i. The mounting of inverters, transformers, power conditioning units, control boxes, pumps and other such system components; ii. The mounting of solar photovoltaic panels, films and arrays when used as ballast, as described in paragraph (f)1 above; andiii. The mounting of the solar photovoltaic panels, films and arrays, if determined necessary by a licensed professional engineer as described in paragraph (f)2 above; 4. Site disturbance including, but not limited to, grading, soil removal, excavation and soil compaction is limited to no more than one acre within the occupied area to ensure that the area can readily be returned to active agricultural or horticultural production after the removal of the solar energy generation facilities; 5. During construction and installation of the solar energy generation facilities, appropriate measures are taken to control soil erosion from wind and water including, but not limited to, the following: i. The temporary stabilization of exposed areas using vegetative cover or mulch; andii. The application of non- potable water to exposed areas and the utilization of barriers to control air current and minimize soil blowing; 6. During operation and maintenance of solar energy generation facilities, appropriate measures are taken to address soil and water resource concerns in accordance with the conservation plan; 7.
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CONTACT US: 5812 South Ellis Ave. MC 0912, Suite P-400 Chicago, IL 60637 773-702-9802 [email protected]. Pursuing computational neuroscience. Posted by fairhalllab on June 14, 2013. Posted in: Uncategorized. Gerick Lee posted FENS’ map of neuroscience programs in Europe. This program unit fosters research to elucidate the organization, structural bases and operational algorithms characterizing information-processing networks within neural systems. The goal is the development of. The undergraduate program provides students majoring in the biological sciences with a strong background in the application of mathematical and engineering concepts to neuroscience. The overall goal of the program is to integrate fundamental knowledge, interdisciplinary thinking, and translational skills to solve challenges in the neurosciences and promote a strong community of faculty and students with similar interests. A particular focus of this program is to train a new generation of neuroscientists who will combine experimental and theoretical techniques to increase our understanding of the brain, to transition their discoveries from the lab bench to the clinic, and to invent new technologies to restore lost brain function. The program also will expose undergraduate students to the diversity of research careers in computational neuroscience and provide career guidance and grant writing training for pre- doctoral students. Project Director: David C.
Mountain, Ph. D. Brandeis University. The goal of the program in Computational Neuroscience at Brandeis University is to identify early career students and provide them with the formal and informal education and training they will need to develop into the next generation of computational/quantitative neuroscientists. The program consists of a full- year research and education program for undergraduates and a Ph. D. The training faculty has research expertise from human cognition to cellular and molecular neuroscience and was chosen because of their demonstrated commitment to the use of theoretical and computational methods to understand the nervous system in health and disease. Students take courses in computational neuroscience, obtain skills in building models of neurons, synapses, and networks, and employ these in a variety of independent research projects. Two cohorts of prospective trainees are to be targeted: 1) Individuals in degree programs in Physics, Math, and Computer Science who wish to receive training and work in neuroscience; and 2) Individuals in degree programs in Biology, Biochemistry, Neuroscience, or Psychology who wish to learn to employ quantitative and computational methods as part of their ability to tackle important problems in neuroscience. In addition to course work and laboratory research, students and trainees are engaged in a large number of other activities designed to enhance their speaking skills, writing skills, and ability to collaborate with other scientists. Project Director: Eve Marder, Ph. D. Carnegie. Mellon University and University of Pittsburgh Interdisciplinary Training in Computational Neuroscience is a broadly- based computational neuroscience training program that provides students with opportunities for cross- disciplinary research in laboratories at Carnegie Mellon University and the University of Pittsburgh. This training program was launched in 2. Training faculty come from a wide range of disciplines across both universities and have research interests ranging from dynamical systems to machine learning to biophysics in the quantitative domain, and ranging from neurophysiology to f. MRI imaging to molecular biology in the area of neuroscience. The training program is administered by the Center for the Neural Basis of Cognition, an existing center that involves faculty and students at the two universities. Students in the program will gain expertise both in quantitative and biological approaches to the study of the central nervous system. Project Directors: Robert E. Program faculty have funded research programs that range from detailed cellular computer simulations of neural dynamics to engineering approaches and the quantitative study of disease mechanisms underlying important disorders such as epilepsy and Parkinson's disease using computational methods. Undergraduate trainees will be recruited primarily from Neuroscience and Behavioral Biology majors at Emory and Biomedical Engineering majors at Georgia Tech, who will bring a biological and quantitative strength to the program, respectively. Pre- doctoral trainees will be recruited from the applicant pools for the Neuroscience and Biomedical Engineering programs. The program aims to make a significant contribution to fulfilling the need for highly trained scientists capable of integrating experimental results using computational and theoretical approaches to understand the complexity of brain processes underlying neurological and psychiatric disorders. Program Directors: Dieter Jaeger, Ph. D. Support for undergraduate and graduate education and research will foster the ongoing growth of this area, enhance interaction between theorists and experimentalists, expand and integrate coursework in quantitative approaches in neuroscience, enhance interactions between undergraduate and graduate students, enhance opportunities for undergraduate research and draw together the community across campus to strengthen existing interdisciplinary exchange and collaboration. The undergraduate training program will establish a two- year sequence in computational neuroscience for students from neurobiology or from a computational major who will take a common core curriculum including both laboratory neurobiology courses and quantitative courses, where the laboratory section is enhanced with a parallel computational course. The graduate training program will draw from students in the Neurobiology and Behavior interdepartmental program or from departmental graduate programs. The program will train young neuroscientists to use mathematical and computational tools to understand the highly complex, dynamical processing capabilities of the brain and neural circuitry. It will also give students in physics, mathematics and computer science deeper insight into the biology of the brain in order to devise more appropriate theoretical models. Advancing this collaborative approach to neuroscience will help us to intervene in brain pathologies and ultimately to create assistive technologies that integrate with nervous system function. Program Director: Adrienne L. Computational Neursocience. Home » Programs » Undergraduate. Computational Neuroscience combines elements of neuroscience, mathematics, and computer technology to examine the operational algorithms underlying neural networks. Both a fundamental and an applied discipline, Computational Neuroscience seeks to understand information processing in the brain and to address challenges in artificial intelligence, machine learning, and medical devices like neural prosthetics and brain implants. With some additional mathematics courses, Neuroscience students with strong quantitative skills can participate in research at labs across the Pitt and CMU campuses that specialize in Computational Neuroscience. Brent Doiron (brent. Department of Mathematics at Pitt or Dr. Nathan Urban (nurban@cmu. Department of Biology at CMU. Recommended Coursework: MATH 0. Calculus 1. MATH 0. Calculus 2. MATH 0. Applied Differential Equations MATH 1. Introduction to Mathematical Neuroscience. Program in Neural Computation (PNC) http: //www. Faculty with Computational Neuroscience Research: *faculty with primary or secondary appointments in the Department of Neuroscience. Center for Neuroscience at the University of Pittsburgh - CNUPGerman Barrionuevo* - Synaptic physiology in hippocampus and prefrontal cortex Aaron Batista - Sensory- motor integration and neural prosthetics G. Bard Ermentrout - Computational and theoretical models of neural and muscle physiology Neeraj Gandhi* - Neural control of coordinated oculomotor and skeletomotor movements. John Horn - Synaptic integration in sympathetic ganglia and in midbrain dopamine neurons. Jon Johnson* - Biophysics, pharmacology, and regulation of glutamate receptors. Robert Kass* - Bayesian statistics and statistical analysis of neuronal data. Paul Munro - Abstract mathematical and computational principles underlying learning at the synaptic, neuronal, and systems levels. Tai Sing Lee* - Computational and electrophysiological study of visual perception, perceptual organization, neural plasticity and neural coding; computer vision. Steven A. Prescott - Computational neuroscience, neuronal excitability, and central mechanisms of pain. Erik. Reichle - Computational models of eye- movement control during reading; the neural systems mediating the . Urban* - Physiology imaging and computation in the olfactory system Additional faculty can be found on the website for the: Center for the Neural Basis of Cognition - CNBC.
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Resource points must also be connected as any unconnected captured points can not produce resources. Buildings. When enough soldiers are recovered by medics (4 for Germans and 6 for American), they are formed into a combat ready squad by the medic station at no expense of manpower; however, the player must have room for the returned soldiers. Infantry units can also occupy buildings and use them as cover or a garrison to protect against attack, but this limits their firing range because the infantry are a stationary, immobile target, rendering them vulnerable to sniper fire, grenade/satchel charge attacks as well as being easy to surround. Also, while garrisoned, infantry units can only shoot out of windows or holes blown into a building. Certain weapons are immensely effective against units holed up in a building; satchel charges or infantry- carried rocket launchers can demolish a building, tank fire can blast the building, and infantry or tanks armed with flamethrowers can set the building on fire and burn out the occupants, and finally artillery. However, there are advantages; infantry are well protected from small arms and most buildings are sturdy enough to stand up to limited tank fire before collapsing. Company of Heroes was one of the first World War II strategy games which introduced dynamic building destruction which took advantage of the physics engine used to make the game. For example, if a tank was concentrating its fire on one position of a building near the bottom, then the whole building (once its . Civilian buildings cannot be repaired or rebuilt. However, both the Allied and German forces can construct garrisonable buildings (the Allies can build a . Germans can construct bunkers). The Americans can build a barracks and weapons support center to deploy infantry (foot soldiers), a motor pool and tank depot for tanks, vehicles and anti- tank guns. The triage center can heal nearby units that have been wounded from enemy fire. A supply yard is also required to be built before building a motor pool or tank depot which enables upgrades to reduce costs of infantry and tanks. The Germans can build a variety of structures. The Wehrmacht quarters, Krieg barracks and Sturm armory lets players create infantry. The Wehrmacht Quarters and Krieg Barracks can build light vehicles and other infantry, while the Sturm Armory and the Panzer Command deploys German tanks at the player's disposal. The Germans can also build Kampfkraft Centre(s) in order to increase veterancy levels. Combat mechanics. Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by researching specific capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis. In addition to units which engage in direct (line- of- sight) combat, both powers can build mortar and artillery units, which engage enemies at standoff distance through indirect fire. Indirect fire is characterized by a long time of flight to target, and low accuracy, but possesses a wide area of effect. It is particularly effective against massed infantry and light vehicles, but less hazardous to armored vehicles. A perfectly coordinated artillery strike can turn the tide of a battle, while a poor one can inflict significant friendly- fire casualties. Most combat takes place through direct, line- of- sight engagements. For small arms fire from infantry units, weapon accuracy and range are factored into the damage calculation. Cover, which can be gained from map terrain, occupying a building, or an adjacent armored unit (such as an anti- tank gun), factors heavily into the calculation. Cover does not provide any protection against most types of indirect attacks (grenade, mortar, artillery), or specialized anti- personnel weapons (accurate sniper fire, flames.) Vehicles also receive cover, though through much more complicated mechanics, usually resulting in survivability bonuses - not unlike their infantry counterparts. In addition to range and accuracy, the direction of fire also has a major impact on the damage a vehicle takes, especially if weak spots are targeted, such as the rear armour of a tank. A head- on shot into the glacis of the tank will do much less damage than a shot to the side, or a direct shot into the rear of the hull. Although terrain cover does not offer the same protection for vehicles as it does for infantry, obscuring terrain increases the difficulty of scoring a target hit by reducing the target's exposed profile. Thus, combat outcome is as much a function of tactical deployment and battlefield terrain as it is of unit composition. Crew- served weapons can also be manned by friendly troops or captured by enemy troops once the weapon's crew is killed; this includes machine guns, mortars and anti- tank guns from both sides. It also applies to handheld weapons. Factions. Veterancy is earned through the act of combat; units gain veterancy as they kill more enemy units and buildings. American infantry units are slightly more numerous than their Wehrmacht counterparts, but are generally less effective in a straight fight, and rely on upgrades and abilities to gain the edge in a fight. American vehicles and tanks, while lacking in raw power, are generally faster and capable of various support tasks. The Sherman tank, for example, can clear mines using an obtainable mine flail. Company types: Infantry Company: Centered around defense and infantry support, this type of company allows players to train infantry and build defenses faster, employ heavy artillery, and call in reinforcements such as the elite US Army Rangers, or a randomized group of units with the . It is best for defensive players. Airborne Company: Centered on air support, this company type allows players to deploy paratroopers, call in recon planes, and enjoy the destructive capabilities of the P- 4. Thunderbolt fighter- bomber. It also allows for hit and run tactics and is generally recommended for players on the offensive. Armor Company: Centered on vehicles and armor support, this type of company is slow to gain strength, but boasts powerful abilities, such as improved vehicle production, vehicle field repairs, the Sherman Calliopes and the powerful M2. Pershingheavy tank. Represented by the German Wehrmacht, this faction employs a wider range of units than the Americans. Wehrmacht units are generally more expensive and powerful, but also more rigid and ill- equipped beyond their intended roles. For the Wehrmacht, veterancy is not earned, but . Wehrmacht infantry range from simple Volksgrenadier militia to elite Knight's Cross Holders. Their armor, likewise, also gives players the choice between Flak Panzers, the Panzer IV or the powerful Panther Tank. Their force is rounded out by a few more specialized tanks and powerful support units such as officers and Nebelwerfer rocket batteries. Doctrines: Defensive Doctrine: Centered on artillery and defense, this doctrine allows base structures to defend themselves against Infantry, offers bonuses for defending infantry, and allows players to call in rocket barrages and deploy the powerful Flak 8. Blitzkrieg Doctrine: Centered on speed and offensive operations, this doctrine allows players to speed up their military and economy, and allows players to deploy powerful assault units such as Stormtroopers and the Tiger I. Terror Doctrine: Centered on psychological warfare and destructive power, this unusual doctrine provides players with die- hard infantry and the ability to rout the enemy, be it with propaganda, devastating V1 rockets, or a single, powerful Tiger Ace (which has since been replaced in patches by the King Tiger tank). Multiplayer. Previous Relic games had used Game. Spy Arcade or World Opponent Network services. |
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December 2016
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